The Good:
- VATS is neat and interesting. I don't really understand the Action Point system. For some reason I can use VATS until I run out of Action Points, then I just shoot and shoot FPS style. So why limit the APs at all? Anyway, I still like using VATS and wish I could for all combat (read: I miss turn based)
- Fallout 3 is dark. I like that a lot. I was worried that it would be silly and lighthearted, but it turns out the world is very unpleasant in many ways - good job!
- Interesting quests and people. The quests have my attention for the most part. There's a bit more of the fetch/deliver variety than I recall being in the first fallout, but you also get the rescue/eliminate stuff too.
- I can resolve things with speech. Very nice. When I play Fallout, I'm a talker, not a fighter. The developers have done a nice job making this path available so far.
- Repairing weapons. Why do I need to do this? I played Oblivion, and every time I manage my weapon's condition, I'm playing Oblivion again. I liked Oblivion, but I didn't spend nearly this much effort managing my gear. Maybe it gets easier at higher levels, but right now I spend a ton of time trying to decide what the weakest weapon I can use in a fight will be. I don't have the repair skills to just blast away with my best gun. I can manage ammo, or I can manage condition, but managing both is annoying.
- Weight management. I have to carry at least a half dozen weapons just to be assured that I will have something to beat on my opponents with. Maybe next time I will allocate more points to unarmed combat, but for now I have to carry so many guns and knives and beating sticks that I have little capacity for anything else.
- It would be nice if there were more than two shades of brown in the wasteland.